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Bitmap Frogs said:
Only in a mikeB post, RAM isn't a hard limit. I wonder why you are spreading BS on console forums instead of selling your magical code that allows to bypass the amount of RAM on board.

Anyways, shouldn't you be updating your "Fanboy analysis of next-gen HD consoles" at neogaf? Oh wait, you got laughed out of that thread.

I was hinting at examples like these:

Insomniac:

"Yes. There were many major tech improvements between the two games. In addition to the ones I mentioned earlier, Ratchet & Clank on the PS3 uses texture streaming which allows us to get about 150 MB of extra VRAM in each level. This allows for much higher resolution textures than we used in Resistance, as well as more texture variety."

If you lack the understanding of what is being said, please don't resort to cheapshots. It never helps discussion.

Have you ever heard of virtual memory?

When applying streaming, you don't need to keep everything in memory in one go, audio and graphics data are very suitabe for streaming. Audio and graphics related data take up the most memory, executable code is usually tiny in comparison. Streaming will be further optimised, making memory requirements much more a moving target.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales