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Miyamotoo said:
Barkley said:

Youre confusing potential performance and actual performance. Whateveryou think is possible is irrelevant, whatever "looks" demanding is irrelevant.

How "demanding" a game is comes down to one simple rule, how well can it run with this amount of power.

Crash runs at 30, Spyro runs at 30, Wolfenstein 2 runs at 60. The only possible exception is if for some insane reason the game is locked to 30 but if the framerate was unlocked it would hit 60+, an occurrence that should never happen.

You can speculate all you want on what is possible, how well it COULD run, that with some work it COULD run at 60fps, that if it was optimized properly it COULD be less demanding than Wolfenstein 2. But at this time, with the current build, engjne, programming, crash IS more demanding than Wolfenstein 2, because it doesn't run as well on the same hardware.

Pacman could be more demanding, it'd be a fucking joke, but if it needed more power to run because of God awful development, it'd be a more demanding game.

Sry, but I cant take you serious any more, after saying that Crash is more demanding than Wolfenstein 2, like I wrote fact that Crash runs at 30FPS that doesn't automatically means that PS4 couldn't handle it at 60fps.

Did you even read my post? No it doesn't mean PS4 COULDNT handle it at 60fps with additional work to get it there. But as it stands it DOESNT run it at 60fps, so the current build IS more demanding, because with the same power it performs worse.

But I guess completely ignoring what I wrote and repeating yourself is an easy out.

You've bolded a completely factual, indisputable statement, not sure why you have an issue understanding. If it needs more power to run at the same level it's more demanding. Easy.

Last edited by Barkley - on 06 April 2018