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Barkley said:
Miyamotoo said:

You can see how much same game is demanding based on if they are using cartoonish graphics, fidelity, number of enemies and NPCs, whats going on screen, effects...and games like Skyrim, LA Noire, Wolfenstein 2 definatly look more demanding than Spyro.

Are you trying to tell that PS4 hardware couldnt handle something basic like Crash at 60 FPS!? Thats crazy, offcourse PS4 could easily handle Crash (totaly linear 3D platformer) and 60fps, fact that runs at 30FPS that doesn't automatically means that PS4 couldn't handle 60fps.

Youre confusing potential performance and actual performance. Whateveryou think is possible is irrelevant, whatever "looks" demanding is irrelevant.

How "demanding" a game is comes down to one simple rule, how well can it run with this amount of power.

Crash runs at 30, Spyro runs at 30, Wolfenstein 2 runs at 60. The only possible exception is if for some insane reason the game is locked to 30 but if the framerate was unlocked it would hit 60+, an occurrence that should never happen.

You can speculate all you want on what is possible, how well it COULD run, that with some work it COULD run at 60fps, that if it was optimized properly it COULD be less demanding than Wolfenstein 2. But at this time, with the current build, engjne, programming, crash IS more demanding than Wolfenstein 2, because it doesn't run as well on the same hardware.

Pacman could be more demanding, it'd be a fucking joke, but if it needed more power to run because of God awful development, it'd be a more demanding game.

Sry, but I cant take you serious any more, after saying that Crash is more demanding than Wolfenstein 2, like I wrote fact that Crash runs at 30FPS that doesn't automatically means that PS4 couldn't handle it at 60fps.