fatslob-:O said:
Actually, first week performance does matter considering the vast majority of successful hits so far started off with 1M+ units in the first week ... (it's no different for the Switch so far with 4 of it's biggest titles opening with at least 1M units) Labo looks like it won't even push a minimum of 500K+ in it's first week and the pricing for it sticks out like a sore thumb ... (only the variety kit is remotely of any relevance while the robot kit with a $20 higher MSRP than the average AAA game release just stings) |
Yeah, but those four games you mentionned were sequels in well known series with massive fanbase. Fans knew what to expect and went in day one.
Labo is a totally new thing. New IP but not only that it is kind of a new genre. In addition, Labo main target are kids/casual gamers who are less likely to preorder videogame related products.
Again, it is totally possible for it to fail badly but I think we will have to wait for a few weeks after launch (maybe more) to conclude anything.