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RolStoppable said:
Barkley said:

Because it requires work to port to the switch, and rather than delay the game for all they just release the PS4/xbo versions first.

Or maybe they couldn't fit it on a 32gb card. xD.

Makes me wonder if crash will be all on the cart on switch...

The N.Sane Trilogy is 23GB on the PS4. That's on a console where nobody bothers with compression, so it should be feasible to fit Crash on a 16GB card on Switch.

The same should be doable for Spyro. It's not like any of the six PS1 titles (Crash and Spyro combined) were long games.

Well, I don't think length is really what drives up the file size, Donkey Kong 64 was 32MB for example. It's mainly audio and video files I believe that make up a lot of the size.