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leo-j said:
@sieaner

I really dont care what you post, I have the game I know that its all running through the IN GAME ENGINE:

Here is a demonstration:

SPOILERS!!
http://youtube.com/watch?v=rpR2v5TrrqE&feature=related


You see that so called pre rendered scene? You can use the 2nd controller while playing and fight that certain boss with that character.

Then why do many of the cutscenes have noticeable compression artifacts?

The fact of the matter is you don't know jack shit. Its also hysterical that you post a video which is clearly in-game. Try the cutscene after that where raiden has to chop off his arm to get out from under a rock, but then somehow stops a massive mile long warship with his other arm.  You can see tons of macroblocking in the sky there.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"