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Controls:

  • L3 to dive and gain momentum
  • X to send out a zip web (used to move around buildings quickly and make sudden turns in direction
  • Scan environment by pressing R3

Suits:

  • You start off with the traditional suit
  • They don't explain the white spider, but do explain some aspects of the new suit, the red parts on the suit are made for armor reinforcement, where he might get hit the most and the blue parts are used for flexibility in order to traverse easier
  • They saw silhouettes of a dozen suits, but they said there would be more in the final game
  • It seems like certain suits will have their own abilities

Combat:

  • It's fast and fluid
  • Spider-Man jumps from one enemy to the next with ease
  • All about giving the player choices; webbing up and using items, fighting enemies in the air, using gadgets, finishing moves.

Peter Parker:

  • The part that they got to play with Peter Parker is the one we see in the PGW trailer at the F.E.A.S.T shelter
  • Walk around the shelter interacting with various items, speaking to characters
  • They compare it to those quiet moments in Uncharted games where people are walking around going about their business interacting with each other and various things in the environment

The Open World:

  • The city is densely packed with people and life. Saying that none of the details disappear when they are at a distance
  • Can interact with citizens; take selfies with them, high five, finger guns
  • Definitely Marvel's Universe; Avengers building, Wakandan Embassy

Side Activities:

  • One has you grabbing various backpacks that Peter has webbed up in the past , the one they picked up in the demo had and image Spider-Man's old webshooters
  • Taskmaster has placed various bombs all over the city that need to be defused
  • Earn crafting components for competing these missions, bonus objectives during them give you more materials
  • Outposts that are run by Kingpin need to be taken down
  • Seems like Shocker bit from the trailer is tied into a side mission
  • Random crimes happen; robberies (actually get to go into interiors), car chases.
  • Take photos of some golden cats that are strewn about by Black Cat

Leveling System:

  • Gain experience for doing various tasks; finding landmarks, combat, exploration.
  • Various traversal upgrades; swing speed, faster launching

Gadgets:

  • Tripwire which we've seen in the demo
  • Web bomb which incapacitates a group of enemies at once
  • Spider Drone which can shoot webs of it's own at enemies

DLC "City Never Sleeps":

  • Committed to keeping people engaged after the main story
  • Each will feature a unique villain, storyline, missions, challenges, and suits
  • First one is called "The Heist" and features the Black Cat

Minor Story Details:

  • Mary Jane and Peter are not together at the time
  • Game opens up with having to take down Kingpin
  • Opens up in Peter's apartment showing some daily bugle cut outs of Vulture, Electro, Scorpion and Rhino. Doesn't confirm them as villains in the game, just that some cutouts of them getting captured by Spider-Man are there.

The best part is the quote at the end:

"I walked away from Spider-Man with one word in mind: Amazing. Insomniac is poised to do for Spider-Man what Rocksteady did for Batman. Only experienced a small part of what will be in the final product, but what I played is exactly what I want from a Spider-Man game"

Go here for new footage:

http://www.gameinformer.com/b/features/archive/2018/04/04/exclusive-hands-on-impressions-of-spider-man.aspx

As promised, webs do stick to buildings when you throw them out and physics are an important factor. Where you leave the swing changes Spider-Man’s trajectory. If you leave at the bottom of the swing you move farther forward. If you leave on an upward trajectory, Spider-Man flies higher. You can also press web-zip without having a web attached to a building to make Spider-Man throw out two webs and pull himself forward, and you can use that maneuver to make sharp turns, or even U-turns.

These are just some of the baseline maneuvers Insomniac introduced to us, promising that plenty of unlocks and upgrades will surface over the course of the game to improve his movement. Even with a Spider-Man who wasn’t fully powered up, though, moving through the world was incredibly fast, fluid, and fun.

 

Among Insomniac’s goals, when it comes to web-swinging specifically, is to make sure Spider-Man never slows down or stops. Combining web-swinging, web-zipping, the ability to pull into a full dive, and the assorted perch and launching options meant that once I got into the rhythm of movement, I felt unstoppable. Even actions like needing to make a sharp turn, or needing to turn around entirely, felt fluid and did not interrupt the flow of movement.

The perching goes a long way in making things flow and move without having to rely entirely on webs. Being able to mix up my actions and do more than just swing, and gain a lot of speed from doing more than just swinging, gave me a great sense of control over my movement. I wasn't just holding down a button and leaning on the control stick to move through the city – I was actively controlling Spider-Man. It didn’t take us long to start digging into the more complicated maneuvers, like using a web to round a corner as you parkour along the side of a building, and I cannot wait to see what I can pull off after spending hours with the game.
Last edited by GribbleGrunger - on 05 April 2018

 

The PS5 Exists.