Megiddo said: Most of your list was indies or wasn't released in 2018. I picked the one title released in 2018 that wasn't an indie and that I didn't already dismiss. As far as the post-launch, read this post and see if you can figure out where I explain that I'm talking about post-launch for Kirby for the 6 month period. I'll give you a hint, it's when I talk about COMG preorder list and there being nothing on there besides Labo: http://gamrconnect.vgchartz.com/post.php?id=8767179 |
Once again changing criteria, indies dont count and neither do Nov/Dec games.
I bet next you will say remasters dont count, then it will be late ports followed by Japanese games, followed by multiplats, etc.
You have given such a narrow criteria of what counts.
Ok i see now, regardless there is alot of content released in Q1/Q2 of 2018, games are games and you cant say a game sold well because of lack of games when there is a consistent flow of games releasing around it.
Kirby sold well because its a popular franchise on a popular platform and people wanted to play it. People dont spend $60 on games they have no interest in.
When the herd loses its way, the shepard must kill the bull that leads them astray.