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Should have put a time stamp for the interview. Those kinda funny things can be pretty long.

Here are extracts from the interview tho.

- A game designer (that knew exactly what to do and where to go) 100%ed the game (doing everything) in 43hrs.
- Remmapable buttons.
- HUD toggles
- Lots of exploration and even the possibility of discovering non story related levels.
- Life bar on enemies was put amd left in cause it adds a strategic element to combat amd enemy management.
- Photo mode most likely wont make it for launch, but they hope they will.