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Conina said:

It's Steam stats time again!

*snip*

 

Thanks!

Those adjustments are a bit off, specially the rise of the 970. Maybe they're going through some oddities like when their OS numbers changed so much.

caffeinade said:
JEMC said:

Impressive but ... rather pointless? I mean, who will pay attention to the food their characters will eat? And that's accounting that your character will have to eat to survive, something that most games forget.

I don't know, to me it looks like a trick to distract people from the huge delays of the game.

Star Citizen is a 180+ million dollar game.
The food better reflect that.

Star Citizen started developing in 2012, and was supposed to launch in 2014. That's almost four f*cking years ago! And Squadron 42 was supposed to launch last year.

I don't give a sh!t about how the food looks because in the rare case I end playing the game, I would only look at the food once, the first time.

So, as I said, less work on food, and more work in finishing the damn game.

caffeinade said:
JEMC said:

@Conina: Yeah, looks like having finally given up, at least officially. They were stood a chance.

Valve just recently hired another Linux graphics driver developer (I think they are at ~5-6 full time devs now).
Hopefully this doesn't mark the end of Valve support for Linux.
https://www.phoronix.com/scan.php?page=news_item&px=Mesa-2018-Q1-Stats

It probably won't.
Not for the foreseeable future.

One thing doesn't have to relate with the other. They can be working to improve their Source engine when running under Linux, for example.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.