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fatslob-:O said:
JEMC said:
That's interesting. I don't recall hearing about Sony or MSoft developing an engine for third parties (not that they need it, tho).

I wonder who at Nintendo developed this engine. Could be Retro, and this engine be the reason they're taking so long to announce a new game? And could that robot be part of the game they've been working on?

Actually, Sony licenses out their PhyreEngine to multiple 3rd party developers and they also did it with the Decima engine too but before that back when they used to be known as SCE they licensed Kinetica to Naughty Dog to make the Jak series before they were acquired by SCE themselves and the same thing happened with Zipper Interactive for the production of the SOCOM series however, last but not least the very first Ratchet and Clank title was made with Kinetica also so they seem to have a long history of licensing their technology ... 

I don't know about Microsoft's history with their engine technology development history though ... 

Also Retro didn't develop the engine as shown in the picture, it was from their in-house Japanese technology development division so they have no reason to make an engine they wouldn't use and project giant robot has been cancelled for a long time ... 

And

twintail said:
JEMC said:
That's interesting. I don't recall hearing about Sony or MSoft developing an engine for third parties (not that they need it, tho).

Sony's been licensing out their own 3rd party engine since the PS3 days. Quite common too. The first DQ builders used it I believe. 

Thanks to both of you. Now I can say I learned something today.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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