| thismeintiel said: Both were overhyped/over promised games, so the comparisons are valid. I guess the difference is that No Man's Sky got slightly better review scores. Oh, and NMS was developed by 16 people, where Rare is a highly funded 1st party studio with 200 employees that spent about 4 years making this game. |
Other differences:
SoT has multiplayer; judging by Crowbcat's vids, less game-crashing bugs; and allowed players to play the game before buying it.
I think we can all agree that a game being good or bad is matter of opinion but game-crashing bugs are universally bad. NMS suffered from it early on. Saw it for myself, it was quite bad.







