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I haven't played either of the games, but from what i've seen they aren't the exact same situations. I think the only reason they're getting compared is because both had the same feeling of "Ok what do you actually do in this game" which was never really specified, and then when they launched it was "there's nothing to do in it". 

The way No Man's Sky was handled was different from the how Sea of Thieve's was. Sure, Sea of Thieves lacks content at the moment, but the No Man's Sky devs (or specifically Shaun Murray) literally lied to people's faces in interviews about stuff that they said would be in the game which never was there in the first place. Even the E3 demo they did years ago where Shaun Murray said on stage that it was completely randomly generated, was later revealed to have been scripted for E3.

Just watch Crowbcat's video's on both of them honestly.


Both games should not have launched at the time's they did when there's hardly any content. It baffles me how Sea of Thieve's lacks so much content when they've had years to work on it. Like....how? 

Last edited by FloatingWaffles - on 30 March 2018