@ Bitmap Frogs
The PS2 did great and they made the right choice with regard to chosing DVD over CD (the Dreamcast war has been long forgotten, regarding the pricey useless choice for DVD ) I am very impressed with God of War 2.
The PS2 was not specced to move into PC gaming territory, the PS3 however is much better specced for this (HDTV support vs monitor, universal mouse & keyboard support, more raw processing performance than most currently sold PCs, etc)
There's no exact hard limit, in many ways there are workarounds like using the available bandwidth and harddrive for streaming. 512 MB on an efficient console is not the same as 512MB in terms of potential on an inefficient PC setup.
Tell me how much RAM does the NeoGeo have? How come similar games were vastly superior on the NeoGeo than on a 1990 PC setup sporting so many multiple times its amount of RAM. Seriously try to answer this question, I am curious to see your explanation. (BTW porting PC style game engine to suit the Neo Geo architecture does not work well if at all)
Was this due to its 68000 CPU first introduced in 1979 or its impressive z80 co-processor first introduced in 1976?
You probably mean to refer to some PC graphic cards on the PC which cost more than a full PS3 with Blu-Ray drive, harddrive, Cell processor, etc, etc?
The RSX is has more raw performance than the Xenos.
The fillrate is similar, but the Cell is well suited to take on fillrate related tasks.
Makes sense to mention the Cell as that's something the RSX has been adapted for. The Cell is excellently suited to pre-process and post-process RSX related stuff.