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Alara317 said:

Sounds to me like someone really pressed your buttons. 

If you actually read what he said, then you would see that they gave perfect gameplay themed reasons why the whining baby mechanic was actually important and how it worked. 

The Aesthetic and theme of the game are that Yoshi is escorting BABIES to their parents, protecting them along the way like a mother would. From an evolutionary standpoint, the sound of a crying baby is supposed to trigger the instincts to care for said baby, and the frequency and tone are both pitch perfect to get parents to leap into action. This game is emulating that, using your desire to care for your baby as incentive to teach you to get better. 

Therefore, from both a thematic and gameplay standpoint, the whining baby makes perfect sense. 

It sounds to me like you're just upset that someone else found value in something you dislike. Either that or you suck at games and the crying baby never stopped for you, thus enraging you to the point of frustration instead of having the desired effect of having you...

....in the words of a Dark Souls player...

Git Gud. 

(To clarify, I absolutely hate that damn baby, but from both a gameplay and thematic standpoint, it is a great mechanic. That is the difference between objectivity and subjectivity. Don't try to use the difference between those two to devalue one's argument, it will make you look like a fool.) 

I applaude you for this post. While I obviously rather not hear the baby sound at all, as a mechanic it works brilliantly for what it intends to do. I'd say that game's actually underrated.