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MarkkyStorm said:
Alara317 said:

I just recently beat Yoshi's Island and did a completionist run (100 on all levels, including the bonus levels), and I can say without hesitation that it might be the first game in Nintendo's long-running history that kicked off the idea that every single level in a game introduces a new mechanic or idea, and that - alongside its crayon aesthetic - puts it well ahead of its time. 

The game controls flawlessly.

The game looks charming even to this day.

The game's level design is progressive in many ways, and every level is in some way or another unique. One level introduces fuzzy, another focuses on rolling rocks, another has poochy, etc. As the game progresses, new ideas and themes are introduced, and the game is better for it. 

Sure, the whining baby mechanic is just the worst, and there are some elements of frustration throughout, but to say it's not a masterpiece is a little misguided. 

Never looked at it in that way. You have a point. But for me, the whining baby it's enough to not enable me to see all those great things. For me, a masterpiece must be almost flawless. And that mechanic is, my friend. a big flaw.

It's not a big flaw at all.

If you don't like hearing him cry, you simply need to get better. The mechanic and annoyance that comes with it urge you to quickly react and find ways to make it happen less. And once you finally get good at the game, you barely hear him at all.