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LudicrousSpeed said:
pokoko said:

Actually, I would hope the game developed by a large studio over several years, with a large budget and state of the art facilities, would have at least as much content as an indie game developed by a handful of people. 

Either way, it's not a comparison that puts Rare in a good light.

So you have official numbers on how many employees are at Rare, how many of them worked on SoT, and how big the budget is? Please share your sources, would make for interesting reads, thanks!

NMS = SP game with randomly generated worlds using shared assets. SoT = essentially a pirate themed MMO. It’s a stupid comparison to begin with, NMS was literally designed to have endless content, which was part of its problem imho. Please tell us how you’d think a multiplayer shared world game should have as much content as a game designed to generate an endless amount of planets and animals. 

Let me make it clear though, I’m not a SoT apologist. I got it in a GamePass sub I already had, and would not have paid $60 after what I saw during the betas. It has too little content and too high a price.

If you don't think Rare has more resources than an indie studio, and used more of them on "their most ambitious game ever", then I'm going to laugh at you for a really long time.  That you're trying to suggest otherwise is also pretty funny.

As far as content, I played BioWare's Star Wars MMO at launch.  I paid full price and thought it was worth every penny.  There was so much content that I ended up leveling three different characters and probably still didn't see everything.  That was years ago.  Sea of Thieves doesn't seem to have even a fraction of that.  I don't understand what they were thinking selling this at $60.