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Grey Acumen said:

1.) DIFFICULTY SLIDER!

Fine, for the noobs that can't play worth crap, make sure you start out in easy mode, but for those of us that have been playing Zelda since we could fit our hands around the controller, how about adding in a harder mode so that your average moblin can actually give us a run for our money? I tried playing the gamecube version, and it's actually pretty difficult to control, which I think is why the enemies were dumbed down. When you used the Wimote w/ nunchuk, it became downright easy.


No thank you.  Make it an entirely new mode or don't do it at all.

I don't want a difficulty slider that just gives enemies more health/attack power.  That's the cheap/garbage way out...

I want different modes that offer different advantages.  Hard mode shouldn't just be hard for the sake of it, there should be some reward given to the player for taking the hard route.