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Tuesday news, part two:

 

Here's every new Hearthstone: The Witchwood card revealed so far
https://www.pcgamer.com/hearthstone-witchwood-cards/
Today Blizzard gave us our first big batch of cards from the upcoming Hearthstone expansion The Witchwood. We've already seen the new keywords Echo and Rush, as well as a handful of cards that gain bonuses for filling your deck with only even- and odd-cost cards. In a card reveal livestream today, we saw cards like Rebuke, a 2-mana Paladin spell with Loatheb's effect, as well as the new Shaman hero card, Hagatha the Witch.

 

Bungie developer video dives into the reasons for Destiny 2's 'Go Fast' update
https://www.pcgamer.com/bungie-developer-video-dives-into-the-reasons-for-destiny-2s-go-fast-update/
The Destiny 2 1.1.4 update coming tomorrow will rain buffs upon us, as we noted earlier this month: Faster Crucible respawns, more accessible power ammo, quicker ability cooldowns, and of course upgraded guns—because at the end of the day, it's all about the firepower. In a video released ahead of that update, design lead Josh Hamrick talked a bit about why the studio is taking the game in this direction.

 

The Good Life, Swery's weird dogs-and-cats murder mystery, is now on Kickstarter
https://www.pcgamer.com/the-good-life-swerys-weird-dogs-and-cats-murder-mystery-is-now-on-kickstarter/
The Fig crowdfunding campaign for The Good Life, a strange adventure about life, death, and debt repayment in a small English town where people turn into dogs and cats at night, finished with $682,000 in backing, less than half of its $1.5 million goal. But creator Hidetaka "Swery" Suehiro pledged to try again on Kickstarter, and today that new, somewhat different effort sprang to life.

 

Ghost of a Tale update makes it 'what it should have been' from the start
https://www.pcgamer.com/ghost-of-a-tale-update-makes-it-what-it-should-have-been-from-the-start/
It's been a couple of weeks since the release of the stealth RPG Ghost of a Tale, the story of a mouse minstrel in a medieval dungeon on a quest to reunite with his true love. The game is now "what it should have been right from the start," developer SeithCG says, courtesy of the update that was released over the weekend, which clears up "the vast majority of the remaining bugs."

 

Hollow Knight: Lifeblood update is now available in public beta
https://www.pcgamer.com/hollow-knight-lifeblood-update-is-now-available-in-public-beta/
Hollow Knight will get a new update soon, but if you're keen to get aboard early you can partake in a public beta right now. In addition to a few fixes and tweaks, the Lifeblood update introduces a brand new boss, dramatic upgrades to an existing boss, and the ability to use map markers on the game's sprawling in-game map.

 

Rare to abandon Sea of Thieves 'death cost' following complaints
https://www.pcgamer.com/rare-to-abandon-sea-of-thieves-death-cost-following-complaints/
Shortly after the release of Sea of Thieves last week, Rare announced that it planned to introduce a new penalty upon death. Basically, every (in-game) death would be met with what came to be known as "the death cost": a fine of (in-game) gold. Presumably, this was designed to incentivize a fairly important part of the game: staying alive.

 

Sea of Thieves devs working to improve access issues, player rewards and achievement delays
https://www.pcgamer.com/sea-of-thieves-devs-working-to-improve-access-issues-player-rewards-and-achievement-delays/
Sea of Thieves has had a busy week. Launched last Tuesday, a surge of players forced Rare to temporarily suspend new faces from joining the pirate sim's servers. A controversial death tax was tabled and subsequently scrapped, and player rewards—a service that grants players gold and reputation when cashing in rewards—haven't surfaced for some players.

 

PUBG celebrates its first birthday with complimentary weapon skin
https://www.pcgamer.com/pubg-celebrates-its-first-birthday-with-complimentary-weapon-skin/
It's hard to believe PlayerUnknown's Battlegrounds is only a year old. After Chris exclusively revealed its official trailer in early March, the battle royale 'em up parachuted into Steam's Early Access initiative on the 23rd of the same month. And, well, you know the rest.

 

The makers of Never Alone are working on a new sandbox game about making games
https://www.pcgamer.com/never-alone-creators-unveil-their-new-project-the-endless-mission/
Never Alone publisher E-Line Media announced today that it has a new project in the works called The Endless Mission, a narrative-focused "sandbox-style creation game" that sounds like it will be quite a departure from its predecessor. Players will embark on a journey through a world where they'll "craft games and experiences of their own in the Unity engine—all while challenging forces larger than themselves."

 

'I think it’s in everyone’s interest to support interoperability (cross-play)', says Epic's Tim Sweeney
https://www.pcgamer.com/i-think-its-in-everyones-interest-to-support-interoperability-cross-play-says-epics-tim-sweeney/
"I think it’s in everyone’s interest to support interoperability," Sweeney tells Glixel. "Whatever the history, it’s really in gamers’ interest to play with all of their friends. Gamers who play with their friends spend more and are more engaged."



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.