potato_hamster said: But that's the thing - it is unfair to judge an older games by modern standards in terms of things like graphics, physics, animations etc. Because they were working with the best they had at the time. But some things like game play mechanics, level design, character design, sound design, story etc.. These things are for all intents and purposes independent of the available technology of the time. |
But the weapon durability system didn't make the game worse. I understand that some people don't like it, but it doesn't make the game worse. It's a conscious decision to keep you on your toes, to make you experiment and scavenge what you can. It's there to force you to appreciate certain styles and skills and added another element of survival to the game. Sure, it made no logical sense for weapons to break that quickly, but it was integrated well and was balanced properly.
in my 250+ hours in that game, I rarely ever felt like I was running low on weaponry. I rarely got to the point where I wasn't inundated with too many weapons because while you went through them quickly, the game gave you weapons at such a pace that it was never an issue.
Again, I understand WHY people hated the weapon durability system (and I was fully expecting to hate it myself), but in practice, it fits the survival theme of the game very well and was integrated in such a way that it's well balanced and fair. That is purely subjective, and while I respect your opinion that it sucks, it hasn't 'demonstrably made the game worse'.