For me, I found it to be Horizon: Zero Dawn. After realization that the game is setup similar to other open world games but with less design filling the experience, it just seems like yet another IP in the mix of releases. Separated cave areas that are all very similar with like puzzles and tasks. Overworld that is filled with repetitive tasks, most involving running to locations and killing enemies. The combat is different than some games, but not by much - still a similar format and too many of the options serve to cheat your way out of using all the mechanics, which, once learned, are not as many as it seems. There are some interesting cutscenes and a few places where it borrows the climbing mechanics from other games, but overall the experience is just that, very similar to games that came before but ultimately much emptier and shallower than expected. The studio did a wonderful job with the visuals and "production" of the game, but ultimately the design feels like a new development team or at least one that has creativity and experience in only certain areas of development. The story is decent but not very incorporated into the other aspects of game design, allowing holes in the overall experience.







