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Jranation said:
They should remove the ones that give it for "Click bait"

Yep. This is why I use Opencritic. I can use my own personal settings to "ban" clickbait sites like Slant, and Metro. 

LudicrousSpeed said: 
MC gives different weights to different sites. So random fan site A B or C rating a game 15 points higher than the average, won’t have the effect assumed. Especially if that website has a history of “inflating” review scores. Also, until all review sites use the same scoring method, sites like MC and OC are flawed and should not be taken seriously.

To use the OPs example game, if I were to review SoT right now I’d say 7/10. Which converts to a 70 on MC. But if I were using a 5 point scale, I’d say it’s about a 2.5 out of 5. To me, that’s right about at a 7/10 game. But in MC, it translates literally, which means 50. But what if I use a letter system? I’d say SoT is a good C game right now. A C is not bad. I’d love a C in some of my college classes right now. But on MC a C is a 50. There are just too many different scoring systems with their own interpretations to take these aggregate sites seriously.

This is why I generally only accept reviewers that work off a five or ten point scale on Opencritic. The sites that work off a five point scale have to use half stars in their system. 

IMO one huge flaw with Metacritic is that they give weight not based on current predicting merit, but based on what is sometimes a twenty year history of review scores. For example according to Metacritic Gamespot is still a top tier site, because it has been around for twenty years. Same thing goes for IGN. A crappy review outlet can turn into a good review outlet in five years time, and vice versa. But Metacritic isn't set up to handle this. 

But anyway, to answer the question in the OP....

Yes, they should be allowed. But they should not be given credit unless their five year history shows that they are generally unbaised. So if their reviews for games are always higher, then they shouldn't count as much towards the average.