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I guess it depends. I don’t mind a short (~3-6 months) turnaround from initial announcement to release. But I also don’t mind a little longer wait (~12-18 months).

I mean, aren’t people exited for games like God of War, Spider-Man, and Detroit even though it’s been 2-3 years since they were initially announced and that they were the big focus on Sony’s past two E3s?

Few games can handle long wait times. For example, Zelda Breath of the Wild had just less than four years between its initial E3 2014 reveal and it’s March 2017 release but has been given high praise, accolades, and is on track to be near the top of the best selling games in the franchise’s history. Others like Final Fantasy XV had a complete identity change for a long time and still took some time after to release. Yes the game had a favorable reception, but some could say it wasnt able to match up to the critical success of its predecessors like V, VI, VII, IX, or X.

Though some could also argue that big games that had a short span between initial announcement to launch needed more time. I don’t have examples on the top of my head but one could argue that the biggest pet peeve of this generation is that there are a pretty good amount of games that shouldn’t have released with so little content at full price or had made unfulfilling promises or decided to hold back on content to be released via microtransactions or DLC packs.

Last edited by Kai_Mao - on 25 March 2018