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BeardedDragon said:
Alara317 said:

I didn't even think OOT was good back when it first released. it just felt like an uglier, clunkier, 3D version of Link to the Past. It's also the game that made me realize how little I liked the entire 5th gaming generation, due to the fact that the industry COULD do 3D, but couldn't do it well enough to compare to the fluidity of 2D. 

Even back in 1996-2001 or so, I kept silently hoping for more 2D games when everyone else wanted 3D games. "Just imagine how good a new mario would be if it was 2D but had this graphics technology!" Even back then I could identify that 3D was the future but the tech wasn't good enough to make the games play well or look good, and even back then I felt that gaming took a step down. Now that I'm grown up, I see how right I was, and I have a very hard time going back to play games from that generation, because SNES mastered 2D, and I don't think the industry had a good hold on 3D until PS2, Gamecube, and Xbox. 

Other games I couldn't stand include: Mario 64, Banjo Kazooie, Majora's Mask, and virtually every other 3D platformer on the N64 or Playstation. The only games from that generation I look back upon fondly are RPGs like Final Fantasy because the clunky graphics and stifled movement didn't impact the gameplay. Those games were more about story and character development than tight, precise controls. 

Graphics aside, did you even play through OoT when it came out? So many gameplay elements of todays games was invented by OoT.

The first time I attempted it i made it about 1/2 - 2/3 through the game and couldn't be bothered to finish it. Too many things were hidden from the player, too many little things were required, the game had poor conveyance of where to go next and what to do next, and there were too many elements that, even as a smart kid, I needed to consult an FAQ to decipher. It had too many poor design choices, didn't use 3D Well, and felt clunky. 

Watch the sequelitis on Zelda for a more comical take on the reasons I disliked that game. 

The biggest issue I had was that everything wasted your time in that game. All enemies had a wait sequence where you were expected to just wait. No attacks, no control over the battle, just wait. Wasted my time. Made no sense in a 3D game that I couldn't climb a fence, and...yeah. it pioneered a lot of things, but mastered none.