| Bodhesatva said: I think the real issue I have with this isn't the 5-hours-a-day WoW player, but the professional Counter Strike/Star Craft player. By your definition, they also aren't hardcore gamers. You can believe that -- as you noted, there is no official definition -- but personally I think that's a bit silly. |
It might seems silly, but that's because, as I said at the beginning, it's a matter of interpretation.
In one hand, you have the original breakdown of these categories, the Marketing one, where roughtly, casual gamers = casual buyers and hardcore gamers = big buyers. And to them, a guy that spend all this time on Counter Strike cannot be considered as a big custommer, since he only bought one game (HL).
On the other hand, you have the breakdown players try to apply to these terms, based on the kind of games, the number of games owned, the quality of games, the time spent, etc. And of course, they will consider a CSS players as hardcore.
But the player's definition is so vague, that I'd rather stick with the marketing one. Especially since in the end, that's the only one that really has a kind of impact (in market analysis).
I just don't have any interest in Nintendogs or The Sims and indeed, I can see a difference with Okami or GoW, but in the end, to me, anyone playing these games is a "fellow gamer", exactly like someone that read books I don't like is still a "fellow reader".







