pokoko said:
Games of that era tended to be about remembering patterns. Enemy paths, unexpected jumps, moving platforms, which thing has a power-up. That's why you could go through a lot of them blindfolded, almost, once you developed muscle memory. Get the timing down well enough and you could see just how short many of those games actually were in terms of content and just how completely static the environments were. |
I didn't really see it that way. At least, not on the first playthrough, I saw it as more reactive gameplay where you know how a green koopa acts vs a parakoopa and seeing those enemies in your path you could react to it and make your way through on the first try. Even with moving platforms you always have plenty to time to figure out how to progress. The closest to what you're describing that I can think of were the mine cart levels in Donkey Kong Country where it was technically possible to succeed without knowing what was coming ahead but in reality it often boiled down to trial and error and memorizing patterns.
Last edited by TruckOSaurus - on 23 March 2018Signature goes here!








