pokoko said:
Games of that era tended to be about remembering patterns. Enemy paths, unexpected jumps, moving platforms, which thing has a power-up. That's why you could go through a lot of them blindfolded, almost, once you developed muscle memory. Get the timing down well enough and you could see just how short many of those games actually were in terms of content and just how completely static the environments were. |
So, you prefer games with high RNG then?







