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Neodegenerate said:
JRPGfan said:

If Sea of theives didnt let you "keep" the money you earn, your ship, cosmetics between Login's (every login = new character).

Yes then it would NOT be a mmo.
I feel like that fact that it has those elements, does atleast somewhat lead it towards the MMO catagory.

Arent there cosmetics and levels and such in the multiplayer facet of some FPS games?  They still dont get lumped into MMO.  I would say trying to push Sea of Thieves into that box is a stretch.  Especially since a major thing about MMOs is maintaining a persistent world.  If it isn't always the same server, kinda breaks from the MMO thing.

Then what about the world? potentially anyone from that "world" playing could run into you, if they went the same place as you right?
Also Shooters are short rounds, and maps.   Sea of theives you can "stay" in the world online forever potentially if you wanted, playing with friends.

Also the world does have persistance right? like that Kracken, thats not just a instance spawned somewhere and it only happends to your crew.
Other crews could run into it sailing by and join in? Like the World makes me think of it as a mmo.