The 2D Mario games that I've played. I've come to the conclusion that, since the first one defined the genre for many people and was the game that got played the most during that time due to being shipped with all NES consoles, it gets some kind of blank check. In my opinion, however, they are as boring, uninspired, and nonsensical as anything out there. Despite having been a big Nintendo fan as a kid, I struggled with accepting that I hated the game-play, hated the Mario character, and hated the lack of any substance at all behind it. That kind of memory-based game-play always felt more like homework to me than fun. I could never play for more than a few minutes before wanting to switch to something else. I'd be absolutely fine with never playing another 2D platformer again in my life.
Though I can't judge it fairly because I haven't really played it, I can say that I'm not an Uncharted fan. I quit the game I tried after a few minutes. I'm pretty sure I said "wtf is this?" often in that small amount of time because pressing button prompt after button prompt is not my idea of "game-play". It was just annoying.
Bayonetta. I felt dumber for having played it and kind of pissed off that I was spent money on a game clearly written and directed by a 12 year old boy just entering into puberty. Along with LA Noire, it's the game that turned me cynical about review scores.
Red Dead Redemption. I'm a person who loves open world games because they let me break off from the main story and just explore. Imagine how I felt with RDR, though, where exploring only brought me a great deal of boredom. The point where I quit, though, was a mission where I was fighting an endless wave of enemies. Ugh. It was an empty world, bad mission structures, and very average game-play wrapped up in a very nice package.








