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caffeinade said:

"Please note that a ray-tracing denoiser module is coming to the GameWorks SDK, which will enable developers to remove film grain-like noise without any additional time-sapping development work, meaning the end result will look even better."
https://www.youtube.com/watch?v=jkhBlmKtEAk

"Remedy Entertainment’s NVIDIA RTX tech demo. Note: a ray-tracing denoiser module is coming to the GameWorks SDK, which will enable developers to remove film grain-like noise without any additional time-sapping development work"
https://www.geforce.com/whats-new/articles/nvidia-rtx-real-time-game-ray-tracing


Looks like there is demo from Epic now.
https://www.youtube.com/watch?v=J3ue35ago3Y

“Integrating NVIDIA RTX into our Northlight engine was a relatively straightforward exercise,” said Mikko Orrenmaa, technology team manager at Remedy Entertainment.

https://nvidianews.nvidia.com/news/nvidia-rtx-technology-realizes-dream-of-real-time-cinematic-rendering

The upcoming GameWorks SDK — which will support Volta and future generation GPU architectures — enable ray-traced area shadows, ray-traced glossy reflections and ray-traced ambient occlusion.

https://developer.nvidia.com/gameworks-ray-tracing

This is indeed the GameWorks SDK they were talking about running on the Titan V using denoising to "enable realtime ray tracing" like they said ...