| caffeinade said: "Please note that a ray-tracing denoiser module is coming to the GameWorks SDK, which will enable developers to remove film grain-like noise without any additional time-sapping development work, meaning the end result will look even better." |
“Integrating NVIDIA RTX into our Northlight engine was a relatively straightforward exercise,” said Mikko Orrenmaa, technology team manager at Remedy Entertainment.
The upcoming GameWorks SDK — which will support Volta and future generation GPU architectures — enable ray-traced area shadows, ray-traced glossy reflections and ray-traced ambient occlusion.
https://developer.nvidia.com/gameworks-ray-tracing
This is indeed the GameWorks SDK they were talking about running on the Titan V using denoising to "enable realtime ray tracing" like they said ...







