thismeintiel said:
Yea, this isn't happening next gen. Devs will be focusing on getting their games running at 4K or 4K CB, while still looking better than this gen. Maybe a simplified form will appear on the PS5 Pro, but I don't expect real implementation until the PS6. |
A bit of a clarification:
I am not saying we won't see ray tracing on the PS5.
It will just be very low quality ray tracing, and it will be used sparingly.
Cutscenes, simple scenes, to fill in the gaps in SSR, and stuff like that.
Doing ray tracing at half or quarter resolution, while relying on rasterisation for the rest, would help a fair bit.
https://www.youtube.com/watch?v=siui7gLxcIQ
To my knowledge all the major engines (Unreal, Unity and CryEngine/ Lumberyard) support this type of approach.
It is even used in a few PC games, today!







