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WhatATimeToBeAlive said:
zygote said:

I see Nintendo as more of the pure jedi force.  Before the Jedi, the force was present but uncontrolled.  The jedi council and traditions coming in to establish a precedence for the industry.  Then outside forces through a disagreement form their own faction, Sony.  Nintendo staying more to the pure gaming forms and Sony venturing into a darker, realistic graphics, path that is often designed as an exploit of the designs made by Nintendo.  Then the Sith go on to think they know better and more and attempt to manipulate the situations and dominate, building their forces in a very unified, controlled way (establishing the Empire).  Then the defeated Jedi return to unite powers in a way that a Sith could never image, yet again showing their foresight and superior understanding of the core of the Force (the rise of the Switch).

Cool play on words for the title though.

So, realistic graphics (and story and characters?) belong to the dark side, and motion controls, Wii Fit, tablet controller, hybrid console and LABO belong to the light side? Doesn't sound right to me. With that logic Is mobile gaming the purest form of the light side?

No that Video games are differentiated in the entertainment industry by Gameplay.  Gameplay and creativity have been at the core of beloved video games.  Nintendo has always been an innovator in those aspects.  And yes, different ways of interacting and an immersive UI is a big part of gameplay and creativity.  Realistic graphics and more powerful hardware in itself is not.  Might as well be watching a Blockbuster CG movie.  The industry didn't start there and wasn't founded there because it couldn't be due to graphics limitations at the time.  So at the heart of gaming is the "game," the gameplay, the interaction, thus the fun.  Yes, LABO does fit in this aspect of games and that it uses "video" in any element, still classifies it as a video game, some of the activities more than others.  Hybrid, tablet, handheld, motion controls - these things matter little in deciding if it is part of the video game industry anymore than a new generation of console designs will.  It isn't the method of conveying the game, rather than the interaction of the game itself.  The fun.  Wii Fit may have been a little detour perhaps as it wasn't competitive but couldn't becoming healthier be considered a game in a way?  Can it not also be fun but with a more tangible reward?  Regardless, Wii Fit and the edutainment resurgence during the Wii era opened up the industry eyes to more game possibilities in the interactivity of people's lives.  It expanded the definition and purpose of games but not from that of "fun" but to areas more useful to our daily lives.  Perhaps this concept will be expanded in the future.  But Nintendo has always remained committed to interactivity, creativity, and fun.