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JRPGfan said:
MTZehvor said:
Call me a hater, but between what gameplay we've seen at E3s and the gifs here (didn't get to see the video before it was taken down, sadly), I'm...more than a little concerned. It just looks sluggish and not well tuned to what God of War was. I've seen a lot of comparisons to Souls-esque combat, but I'm not sure that does the game any favors; Souls combat is certainly capable, I don't think it would ever be enough to carry a game.

it needed a change, the formula was growing abit old.

Spike0503 said:
I'm glad they went for something different this time. How many games have used basically the exact same combat system with only minor changes?. GOW1,2,3, the two PSP games and Ascension. As much as I liked it, it was beginning to feel stale and repetitive. By Ghost of Sparta I had kinda tuned out.

^ see MTzeHvor? Spike isnt alone in thinking so, read plenty of people say such on resetera/Neogaf too.

The phrase "cutting off your nose to spite your face" comes to mind. I'll fully agree that GoW needed some revitalization, but this feels like making the necessary changes and then going about 500 yards too far. If you want to give the series a new spark, add some new mechanics in a new setting; maybe throw in a hard lock on system and increase the combat's depth so skilled players can go crazy. Altering the core combat so that it looks more like God Hand with an axe rather than God of War seems...questionable to me.

Also, referencing Neogaf is a little suspect given how many people are up in arms over the changes there as well.