| adisababa said: Wow, the combat is kinda tedious, it takes a good amount of time to even kill creeps and it just feels a lot slower, wow the trailers made it looks awesome but the strings are pretty repetitive and time to kill is way too long. The sound design of the axe killing is meh in my opinion too, doesn't feel satisfying enough to kill the creep, needs more bass. Graphics are wow, but to me, the change to slower combat and making time to kill a lot longer makes the game more tedious. |
| Frank_kc said: Looks repetitive to me... so much of fighting the same creatures. |
Are you guys nostalgic about GoW and seeing it through rose coloured glasses?
Yes combat is abit slower, and things die abit slower, but theres also fewer monsters to fight at the same time.
Combat looks less like a mess than old GoW was, and less button mashing.
also repetitive? fighting same creatures? that was old GoW too.
Nothing Ive seen in the new GoW looks like a downgrade to me.
Id say the combat looks better.
| Kyuu said: Damn.. I'm starting to feel this game! Old God of War games may be faster but this seems more tactical and Soulsborne-ish :) |
^ this. Thats my take on it too.
Less of a clusterf***, less careless button mashing, more tactical and souls/borne-ish.
Last edited by JRPGfan - on 17 March 2018






