GOWTLOZ said:
Steam doesn't have this problem so the fault lies with these companies. I never said such excessive taxes were right but they should find workarounds for that just like Valve did. There are so many people here that they will make huge money on cheaper digital games.
India isn't Brazil. People buy what they see. |
Valve doesn't even make their own games, they are more often than not exploiting the publishers and devs (same game that is released for PS4 or X1 for 60 USD get a Steam deal very early on and sell for 20 USD). So unless Valve is doing something illegal to avoid taxes that Sony and MS pay, they are exploiting other companies to get their margin, there isn't magic.
Games in Brazil for example. When the conversion rate was 4:1 most publishers/dealers, etc raised the price of the game from R$ 250 to R$300-350, while Sony kept all the games they published at R$ 200 (so 50 USD with tax included), now that the conversion is 3,2:1 the other companies lowered to RS250 and Sony just kept R$200.
If Sony or any other publisher were selling physical copies (that have no geographical lock) for 30USD on India to help improve your market, there would be a lot of grey export to other areas and they would lose money.
India isn't Brazil, but I doubt that in average they are less intelligent or informed, and with google they can easily find what they want... but if you say they buy what they see, I have a bridge to sell to them.
loy310 said:
Hmm, any wonder what Brazil is doing with all that money. |
Politicians are pocketing it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







