VGPolyglot said:
OK, let's say you're kidnapped, and forced inside of a room made of re-inforced steel and the door locked from the other side, with an intercom of the person giving you an ultimatum. Kill the person in the room who is tied up and not a threat, or choose to let him/her live at the expense of you getting killed. |
Again, it depends.Ill always look for another solution, as in a flaw in the killer plans.If thats not possible, and lets just say that I have no other option, I would kill the person if I didnt know him.If he was a friend or something of the sort, probably myself to save my friend.
But then again, this is one of those situations that you dont know what you are going to do until it happens.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







