VGPolyglot said:
OK, let's say you're kidnapped, and forced inside of a room made of re-inforced steel and the door locked from the other side, with an intercom of the person giving you an ultimatum. Kill the person in the room who is tied up and not a threat, or choose to let him/her live at the expense of you getting killed. |

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







