MTZehvor said:
Correct me if I'm wrong, but the N64 released in 1996, didn't it? That would put it firmly in the middle of its lifespan, and closer to the end than the start. There was admittedly probably a push to get Melee out on Gamecube quickly, but I would also point out that that push resulted in Iwata having to come in at the last minute and fix a ton of bugs in order to get the game out on time. There's been a much larger gap between games since then, and I suspect there's a relationship between the incidents. Brawl didn't have a ton of trailers in the same way Smash 4 did, but it did have character reveals, screenshots, gameplay tips, etc. on the Dojo website. I'd say the same principle applies. There were only a handful of characters not revealed on the website prior to the North American release date, nearly all of them Melee returners. |
Yes, which is why I said since the GameCube and not since the n64. Smash bros didn't even exist as an idea when the n64 released. The reason there was a big gap between games is because they released early in the consoles life. The Wii u to switch is a unique situation, they knew very early on that the wiiu was dying and it was replaced much quicker than usual. The game will still have likely had longer development time that melee.
The dojo website was hardly aiming at a wide audience. The people looking at that were most likely people who were already going to get the game. Also didn't the dojo only start up in the middle of 2007?