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Wyrdness said:

Again DLC does not require the whole studio to top it off S4 is developed and handled by Namco not HAL who are developing here you still haven't even addressed the XBC2 example either, if Monolith can do it with that game why can't it happen with Smash you've offered no concrete counter to this at all.

Sakurai blah blah yeah sure mate the same Sakurai who said DLC would not be in Smash 4 because he was exhausted guess how that turned out and developing an engine is a lot of work its one of the longest parts in game development this why companies like Epic have made a business by licensing out their engines.

Mario Odyssey announced itself in January and launched in October 10 months later and is going to be the top selling 3D Mario even a game like Fallout 4 launched 5-6 months after being announced so what you're saying here is false about needing to be announced a year in advance. Franchises like these don't need a lot of time for announcements because their names hold so much weight they'll generate hype no matter what.

Yes, I very clearly stated in my post that it does not take the whole studio to create DLC. I never said it wasn't; we're not in disagreement there. What I said is that it would make the initial phase of development for Smash 5 limited, as you would have, at the very least, Sakurai and many of the other Smash leads involved with Bandai Namco. My point is simply that the studio would not have, as you said, a full four years to develop an entirely new game. They would have one and a half full years, and then two years with key staff pulled away. That isn't something Smash has done recently. Yes, other studios, like Monolith, have been able to do it for other games. It probably would be possible, even if you ignore Sakurai's reluctance to keep working on Smash after he finished 4. But the point is that it doesn't fit Nintendo's recent history; not that it's impossible. No one can prove an impossibility, but I can demonstrate that it's unlikely given the approach that Nintendo's taken in the past.

Mario also doesn't tend to rely on having a lot of time to advertise different characters, like Smash and other fighting games do. Even then, SMO was at the very least teased in October of 2016, giving itself a full year to build hype. And that's for a game that only really needs to advertise Mario; Smash has many more characters to get to, at least assuming there's a sizable number of newcomers like there are for most games.