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Idk why people keep saying it is not possible to be a totally new Smash because of development time, referencing old entries.

Let's go back and remember the development time of the other Smashs:


- Super Smash Bros: 1998-1999

- Super Smash Bros Melee: 13 months: (http://uk.ign.com/articles/2010/12/09/super-smash-bros-creator-melee-the-sharpest)

- Super Smash Bros Brawl: October 2005-December 2007 (https://web.archive.org/web/20061116161044/http://www.smashbros.com/en/main.html)

- Super Smash Bros WiiU/3DS: March 2012-September 2014 (http://andriasang.com/comya5/)


None of the entries in the frachise took more than 2 years and a few months of development time, so the Switch Smash being a new entry fits the schedule, especially considering it's less complicated than the Wiiu/3DS because it's only in one console. The reason why the gap between the last entry and the new one is shorter than the others is probably because WiiU had the shortest life of any Nintendo home consoles (Nintendo already said that each home console - generation - gets 1 new Smash).

Also, let's remember Nintendo president changed and the studios were restructured. Last year, I remember very few people believing Nintendo would release Odyssey and Xenoblade 2 in 2017, even websites were predicting delays because of development time. There were no delays and both games got critical praise.

Last edited by heycat - on 09 March 2018