By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Shiken said:
Ljink96 said:
Again, they could port it but it'd look blurry as hell, and run like garbage. Unless serious modifications are made to factors that influence performance like poly counts, texture resolutions, and frame rates. And man, can anybody imagine what it'd look like undocked? Just a smudge of Vaseline. If Xenoblade 2 looks the way it does undocked, I don't expect a game like this to look any better.

I had no problems with Xenoblade 2 undocked.  I do however feel like the portable portion of the package was not as well optimized as it could have been though.  We still have BotW running undocked at 720p with a solid frame rate, and that game is also massive and shares the same art style.

 

I love Xenoblade 2, but using it as a tech benchmark makes no sense as I feel it could have hit those upper marks easily with a bit more time in development.

BotW runs on WiiU so that show wiggle room for undocked Switch.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."