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Shiken said:
Ljink96 said:
Again, they could port it but it'd look blurry as hell, and run like garbage. Unless serious modifications are made to factors that influence performance like poly counts, texture resolutions, and frame rates. And man, can anybody imagine what it'd look like undocked? Just a smudge of Vaseline. If Xenoblade 2 looks the way it does undocked, I don't expect a game like this to look any better.

I had no problems with Xenoblade 2 undocked.  I do however feel like the portable portion of the package was not as well optimized as it could have been though.  We still have BotW running undocked at 720p with a solid frame rate, and that game is also massive and shares the same art style.

 

I love Xenoblade 2, but using it as a tech benchmark makes no sense as I feel it could have hit those upper marks easily with a bit more time in development.

Like I said, it was jarring for me to go from the sharp image of the docked mode to the blurry JPEG quality of the undocked. I tried to like it, I just couldn't. And the thing is, it's a low res, upscaled to 720p, which kinda makes it look even worse. 

And yes, I agree that future Monolith games will look much better than XC2, which is a essentially a Wii U level game in terms of technology. Same even goes for Zelda, Switch those games don't utilize the full power of Switch, so I can't wait to see what the Zelda team and Monolith do next with most likely UE4.