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Kristof81 said:

That's one of the reasons I'm not planning to get PSVR ... just yet. It's pretty clear at this point that there's a huge potential for it, but it's been released one generation too early IMO. PS4 (even pro) simply isn't powerful enough to sustain the same level of quality in VR as in standard versions and some significant, visual sacrifices must be made. I bet, there are 3rd party devs out there, who'd love to give us full AAA experience in VR, but they're simply limited by the hardware. I'm sure that Sony reached to many of them, putting money on the table, but apart from RE7, we haven't seen much.

Nah, I think Sony managed to release at the perfect point in time - PSVR 1 ofcourse won't be a mass market success, but I think it will provide investors with enough confidence to push/finance development further fast enough so that PSVR 2 has a chance to become a 10m+ market

VR games inherently have higher processing demands than flat games, as you need 2 separate views at atleast 60fps and a large FoV per view. Hopefully eyetracking coupled with foveated rendering (which I expect to be incorporated in PSVR2) can cut down these demands enough so that a regular AAA 60fps game can add a VR mode without much hassle/without essentially recreating the game, as imo this is the short term way for VR to see real success.

Last edited by Lafiel - on 05 March 2018