Manlytears said:
The power gap of switch and og x1 isn't that big. Just remove some textures, put sub 720p resolution, and try to hit 30 fps, etc. If Doom for ps4/x1/sw is possible, than so is a monster hunter game. I mean, switch version will most like be miles behind other versions(almost a diferent game), but you will have mh on a handheld, and things will look "ok" on a small screen. |
hm.. using simpler assets and the like lessens GPU load, the big big question for a MHW Switch port is if the Switch can handle the CPU load, as game logic/AI/physics etc have a certain budget that is hard to cut down
the PS4 Pro roughly performs 60% better than the base PS4 with more than twice the available GPU power, which indicates the games' fps might regularly be limited by CPU power