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Manlytears said:
Pinkie_pie said:
Designing for all systems will just hold the game back. They need to focus making monster hunter as best as can be or else playstation and xbox owners won't be satisfied and they will lose interest

The power gap of switch and og x1 isn't that big. Just remove some textures, put sub 720p resolution, and try to hit 30 fps, etc.

If Doom for ps4/x1/sw is possible, than so is a monster hunter game.

I mean, switch version will most like be miles behind other versions(almost a diferent game), but you will have mh on a handheld, and things will look "ok" on a small screen.

hm.. using simpler assets and the like lessens GPU load, the big big question for a MHW Switch port is if the Switch can handle the CPU load, as game logic/AI/physics etc have a certain budget that is hard to cut down

the PS4 Pro roughly performs 60% better than the base PS4 with more than twice the available GPU power, which indicates the games' fps might regularly be limited by CPU power