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John2290 said:

Be real with me here for a second. Are you against RTS going VR or just leaving the PC focused space in general, or what is the story? Why such negativity, man? As for destructoid, it's been a while since I trusted them with any review, regardless of VR which is so much harder to find legit reviews now, having to rely on smaller youtubers to get a sense of a game. They seem intent on VR not gaining traction, I can see why as many can when you look at the money, they are bought and paid for with ads by companies who have all their money in 2d game development, I outright seen reviewers on sites I used to trust lie about VR. You'll see, Chazore, when you get into VR and buy your mirage or whatever you end up choosing (Psvr, hint, hint) it isn't how the main stream "games media" portray it, it truly is groundbreaking and some next level shit. Have some faith that strategy can be done well in VR and PC doesn't need to have main focus over these genres anymore, they have been dying on PC for some time now and it can only mean positive things for all platforms if there is a boost in interest. 

Not against it at all. I just don't see it being as practical as how it's currently played, using the K+M and a screen. From what I've seen from these multiple takes on RTS VR, they largely feel "detached" from how they are meant to be played, and it looks like those VR RTS titles suffer for having to change the genre and twist it to suit waggle sticks and a confined viewing space for the user to see what's going on. 

Like I totally understand the "it'll get better" phrasing, but it still doesn't stop the fact that these games are having to actually twist the genre's arm in order to even make it function with VR. Consoles had to twist the genre in multiple ways, from it's UI to having to invent the Command Wheel for gamepads, in order to actually make the genre slightly bearable on consoles. On PC, the home of RTS, it hasn't had to twist the genre to make it work with the default input method of play, because that's how they games were designed to be played, using a M+K and a regular screen.

 

The thing is, I just don't share your very high levels of enthusiasm for VR. I've seen it and studied it over the decades that have long since passed, and it still feels like a piece of tech that clearly wants to do everything known to man, but it falls short of doing so each and every time. There are some things in this world that cannot simply do everything. I don't see VR as this powerful gateway to unparalleled fantasy like some people think it is. I just see it as another form of viewing a screen. 

Now diving into the internet Ghost in the Shell style or the Holo deck from Sta Trek, those I can absolutely get behind, because those two don't involve pushing your eyes closer to a screen or strapping a headset to your face. 

 

Yeah, I figured you would equate their review status to how you'd perceive them as a whole. I mean we've had people here taking stabs at Eurogamer for not reviewing their favorite gamers and giving them decent scores. Finding a legit review is going sounds awfully skewed tbh, because for it to be "legit", it would have to be something you 100% agree with and something that vouches for your opinion (which is why people agree with good reviews and disagree with reviews that cite a game as being flawed/faulty).

I find the notion of 2d propaganda to be just a bit insane. It doesn't make sense and hasn't really been proven that all of them want VR dead and 2D to remain as it is. Even then, what's wrong with 2D/3D remaining as it is?, why does it have to involve a clear and obvious (wanted) takeover of VR? (which is what our banned VR fan wanted so badly).

 

Why would I choose PSVR?. I've zero interest in Sony's products and none of MS's either. The only headset I'd consider at this point is HTC Vive, but even then I'm not really all that interested in tossing money into the fire pit. Maybe 5+ years down the road, assuming VR grows and gains extreme levels of polish and more content going for them.

 

I don't really see it as groundbreaking though. That's where you and me stand at the crossroads. I find AR to be the pinnacle of visual tech, because I know at some point, we'll eventually wind up making hard light holograms, which won't require strapping a screen to your face. I'd prefer the tech from Ghost in the Shell, where I dive quite literally into the net, without the need for a headset.

 

"PC doesn't need to have main focus over these genres anymore, they have been dying on PC for some time now and it can only mean positive things for all platforms if there is a boost in interest. "

Why doesn't it?. They have been kept alive on PC for the past two decades, while on consoles they have lived and died by each gen. Fans have kept games like C&C alive while EA left the franchise to die. The genre isn't dying or dead on PC, it's still very much alive, more so than VR, so it's not like it suddenly has to become a situation where VR is somehow big enough to be "allowed" to wrestle the genre from PC and claim it as it's own.

I don't get how it's amazing if a genre dies on PC, like what a warped way to see something. I get the feeling like you don't really understand the genre at all, let alone the platform it came from. I've been playing the genre for 21 years, so I know it quite well enough to know it's not dead, and that it's home is on PC, not VR.



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