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John2290 said:

By complexity I mean depth and content, a range of units, buildings, material nodes instead of the one or two in VR rts so far along with upgrades and the like plus the amount of units you can build along with the scope of the map, some fog of war and all the staples of traditional genre. 

And I don't know if I agree with ya on the exclusives so far, it seems so early in the techs life to be competing yet in the same way companies pooled billions together the majour players should be pooling games. Of course, yes a few exclusives would be a good but only if they are first party until the tech reaches it's height. My opinion but when a system seller hits and it's not developed in house I think it hurts the companies who are buying it more in long run than the initial sales boost. As much as I love Psvr I think Sony having the lead is a thorn in the side of VR as a whole and them having the lead so early put pressure on the other two to go exclusive heavy right out the gate. 

Don't get me wrong, though, exclusives in gaming are a great thing for the industry, competition and the consumer (as well as the companies holding the IP) but this early things get foggy when you take into account that they don't mean shit if the VR market doesn't grow and provide platforms able to return the money that has and still is being put into it. I could completely wrong though.

That all said and back to VR RTS, I was completely wrong, there is many coming to PS4 that are already on PC and many in development for both.

They still look a decent ways off from being 100% exactly like a standard RTS game on the screen though. The RA2 demo was more like a tech demo than an actual official take on RA2 (see all the RA2 fan mods for RA3 or C&C Generals for example).

Well that's the thing, all 3 companies are trying to get people to use their respective headsets, and Sony more than the other two isn't exactly going to play fair in terms of just giving their games to the other two headsets (At least the Rick & Morty game is landing on another headset). It's a bit odd to say no exclusives, but 1st party is okay. I mean it covers Sony's back 100% by that logic, but the other two?, not so much, because those two release for a platform via a store, rather than owning and devving for just a single spec system/ecosystem.

The other two would still have their own exclusives like Sony would would, had they not taken the lead. 

I am partial to that ideology of exclusives. If it's limited to high end tech and designed for it, then it is allowed to set it's roots in, but if it's purely a game bought up to be sold to a single system, then I don't see it as being a legitimate one. We have up to 3 types of exclusives though, one being bought out by money alone, another being designed purely for what the system can handle on the current tech (or how the system handles it like PC with RTS/Sim/MMO genres really well), and the other being based on a dev decision.

Many to me seems like a few, some of them honestly look like half baked ideas or very early concepts in terms of being on the exact same level as Supreme Commander/SCII.



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