twintail said:
Nah it is. Retaining their customers is of utmost importance considering how strongly they are relying on network related purchasing for profits . Not having BC , at least digitally, will undermine all the hard work they have done this gen. |
Agreed. And it shouldn't be too difficult with them sticking with AMD and the x86 architecture. I'm hoping that PS4 B/C will come with the same benefits that running those games on a Pro sees.
@ OP
They may get away with it at launch, but just like the XBO saw, the sales will plummet quite a bit after the launch window. I think Sony knows the sweet spot is $399. Also, keep in mind that Sony isn't going to be making a $375 machine that they will see profit on, or even a $400 machine they will break even on. Sony has always sold HW at a loss, and the PS5 will be no different. They will be making a system that will be as powerful as they can for $450-$475, which also includes chips they get at cheaper prices due to bulk sales and buying them directly from AMD, and recoup losses with SW and PS+ sales. And without greatly custom chips, the prices for the HW will drop to where they are at least breaking even on HW after 6-12 months.
Personally, I'm expecting what amounts to slightly parred back or underclocked Ryzen 2700Xs and Vega 64s. The CPU gain would be quite incredible over the Jaguar ones that the Pro and X still use. And the GPU would be ~11-12 Tflops. This should be enough for 4K/30fps to be the new standard, though I assume many devs will choose to use 4K CB to push the HW further or help achieve 60fps. Even with some of the worse devs, I think native 1440p is going to be the lowest resolution we'll see next gen. As for memory, I expect at least 16 GB of GDDR6, with 1-2 GB of DDR4 for the OS. And it will most likely launch with a 1-2 TB HDD.