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twintail said:
drkohler said:

That is in no way obvious. 

Nah it is.

Retaining their customers is of utmost importance considering how strongly they are relying on network related purchasing for profits .

Not having BC , at least digitally, will undermine all the hard work they have done this gen.

Agreed.  And it shouldn't be too difficult with them sticking with AMD and the x86 architecture.  I'm hoping that PS4 B/C will come with the same benefits that running those games on a Pro sees.

@ OP

They may get away with it at launch, but just like the XBO saw, the sales will plummet quite a bit after the launch window.  I think Sony knows the sweet spot is $399.  Also, keep in mind that Sony isn't going to be making a $375 machine that they will see profit on, or even a $400 machine they will break even on.  Sony has always sold HW at a loss, and the PS5 will be no different.  They will be making a system that will be as powerful as they can for $450-$475, which also includes chips they get at cheaper prices due to bulk sales and buying them directly from AMD, and recoup losses with SW and PS+ sales.  And without greatly custom chips, the prices for the HW will drop to where they are at least breaking even on HW after 6-12 months.

Personally, I'm expecting what amounts to slightly parred back or underclocked Ryzen 2700Xs and Vega 64s.  The CPU gain would be quite incredible over the Jaguar ones that the Pro and X still use.  And the GPU would be ~11-12 Tflops.  This should be enough for 4K/30fps to be the new standard, though I assume many devs will choose to use 4K CB to push the HW further or help achieve 60fps.  Even with some of the worse devs, I think native 1440p is going to be the lowest resolution we'll see next gen.  As for memory, I expect at least 16 GB of GDDR6, with 1-2 GB of DDR4 for the OS.  And it will most likely launch with a 1-2 TB HDD.