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cwbys21 said:

seeing as I am the only person I know with a ps3 (which I got at the release of mgs4) and I know no one with a 360, no I haven't played them.  and like I said, I doubt anyone here knows what is realistic in reaction/feeling unless you are refering to the illusion of realism to make your brain think that this could be what it is possibly like, in which case I have no doubt that both games will give you that feeling.  We don't know what a car would feel like shifting gears at 100+, how fast it would excelerate, how it would turn (there is a lot of force that the tires have to break to get the car to stop going forward and turn), or how those brake pads would hold up as a two thousand pound car going 100+ has a lot of energy that the brakes would have to slow down.  Because of that all arguements are moot, it is like the arguements about which controller feels better, if you are thinking about the controller or the effect of realism in a game, then there is something wrong.

 

Still, there's something wrong when a game features cars that land after a long jump with perfect grip. And gt5p gives less of a feeling than forza 2 on aspects such as tire sounds, forza transmits a lot of information about how your car is handling - gt5p tire sounds on the other side sound canned. Not to mention the boat physics... 

Anyways, racing games threads never end well. I still say gt5p's graphics with forza2's physics/driving model would be a godsend. Never happening tho T.T





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).