DonFerrari said:
Still, they have to convince developers to create using their engine and also customers to buy their product... without platform holder or big publisher support that may be a hard road. |
I don't have a crystal ball, i can't tell the future. But i can tell the past. It tells me VR hardware hasn't managed to hit critical mass. So, it's time to change the strategy and realise where the problems are and how to adress them.







