potato_hamster said:
Yeah, but the vast majority of MGS V's sales came within the first two months when it was selling for no less than $50. Most publishers make about $30 from a $60 game, and yes it decreases as time goes down, that's why I put it at $25. But even if their average return was $15 a copy, that still nets Konami a handsome $10M profit, and that's not counting the sales of Ground Zeroes (over 3 million copies itself), or the profits on the multi-player micro transactions, even though the $80 million budget for MGSV includes the development cost of both Ground Zeroes and Phantom Pain. |
And ignoring that a lot of cost gone to creating the engine they will use on other games and those games will enjoy the reduced cost because of it already being paid by MGS V.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







