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potato_hamster said:
VAMatt said:

No pub makes anywhere near $25 average per game over the course of its lifetime.  They're only in that ballpark at the very beginning of a game's life.  A year later most games are selling for $30 or so, maybe $40 if its a big hit.  After royalties are paid to the platform holder, the retailer gets a cut, distribution costs, and the actual costs to make the physical product, the pub is making much less - more like $10.  Then, at year two, when games sell for $20, they're making pennies.  

Yeah, but the vast majority of MGS V's sales came within the first two months when it was selling for no less than $50. Most publishers make about $30 from a $60 game, and yes it decreases as time goes down, that's why I put it at $25. But even if their average return was $15 a copy, that still nets Konami a handsome $10M profit, and that's not counting the sales of Ground Zeroes (over 3 million copies itself), or the profits on the multi-player micro transactions, even though the $80 million budget for MGSV includes the development cost of both Ground Zeroes and Phantom Pain.

This game easily made many, many millions. As far as I know, every game Kojima ever put his name on has made its money back and then some.

And ignoring that a lot of cost gone to creating the engine they will use on other games and those games will enjoy the reduced cost because of it already being paid by MGS V.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."